Kan Chen
Profile
Biography
Kan Chen is currently an Assistant Professor at the Singapore Institute of Technology (SIT), Infocomm Technology (ICT) Cluster. Before joining SIT, he was with Beijing Normal University-Hong Kong Baptist University United International College. Prior to that, he held various roles in Computer Graphics development and teaching, including Game Programmer in Koei Tecmo, Assistant Professor in Digipen Institute of Technology, and Research Scientist in Fraunhofer Singapore.
He received a B.Comp (Honours) in Computer Science from National University of Singapore, an M.Eng, and a PhD in Computer Science and Engineering from Nanyang Technological University. His research interests include Computer Graphics, Virtual Reality, Human-Computer Interaction, and Computer Vision.
SIT Appointments
- Programme Leader, Bachelor of Science with Honours in Computer Science in Interactive Media and Game Development– Present
- Programme Leader, Bachelor of Science with Honours in Computer Science in Real-Time Interactive Simulation– Present
- Programme Leader, Bachelor of Science in Computer Science in Real-Time Interactive Simulation– Present
- Programme Leader, Bachelor of Science in Computer Science and Game Design– Present
- Programme Leader, Bachelor of Arts in Game Design– Present
- Programme Leader, Bachelor of Fine Arts in Digital Art and Animation– Present
- Programme Leader, Bachelor of Arts in User Experience and Game Design– Present
- Assistant Professor– Present
- Deputy Programme Leader for the SIT-DigiPen programmes–
Education
- PhD, Computer Science and EngineeringNanyang Technological University , Singapore
- M.Eng (By Research), Computer EngineeringNanyang Technological University , Singapore
- B.Comp (Honours), Computer Science, Minor in MathematicsNational University of Singapore , Singapore
Corporate Experience
- Research Scientist, Fraunhofer Singapore–
- Research Engineer, Fraunhofer Singapore–
- Game Programmer, KOEI TECMO Singapore–
- Game Programmer, TQ Global–
Research
Research Interests
- Computer Graphics
- Virtual Reality
- Human-Computer Interaction
- Computer Vision
- Visualization
Publication
Journal Papers
Qian Sun, Yan Chen, Wenyuan Tao, Han Jiang, Mu Zhang, Kan Chen, Marius Erdt. "A GAN-based approach toward architectural line drawing colorization prototyping." The Visual Computer, 2021.
Alex Zhang, Kan Chen, Henry Johan, Marius Erdt. "High-performance adaptive texture streaming and rendering of large 3D cities." The Visual Computer, 2021.
Kan Chen, Henry Johan, Marius Erdt. "Appearance-Driven Conversion of Polygon Soup Building Models with Level of Detail Control for 3D Geospatial Applications." Advanced Engineering Informatics (ADVEI), Volume 28, pages 101049, 2020.
Wentao Cheng, Kan Chen, Weisi Lin, Michael Goesele, Xinfeng Zhang, Yabin Zhang. "Two-stage Outlier Filtering Framework for City-Scale Localization using 3D SfM Point Clouds." IEEE Transactions on Image Processing (TIP), Volume 28, No. 10, pages 4857-4869, 2019.
Kan Chen, Henry Johan. "Interactive authoring of bending and twisting motions of short plants using hand gestures." Computer Animation and Virtual Worlds (CAVW), Volume 28, Issue 6, 2017.
Conferences
Wentao Cheng, Weisi Lin, Kan Chen, Xinfeng Zhang. "Cascaded Parallel Filtering for Memory Efficient Image-based Localization." IEEE International Conference on Computer Vision (ICCV), pages 1032-1041, 2019.
Kan Chen, Henry Johan. "Animating 3D Vegetation in Real-time Using a 2D Approach." ACM Symposium on Interactive 3D Graphics and Games (I3D), pages 69-76, 2015.
Kan Chen, Henry Johan. "A Simple Method to Animate Vegetation in Images Using Simulation-guided Grid-based Warping." International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics), pages 244-251, 2013.
Kan Chen, Henry Johan, Wolfgang Mueller-Wittig. "Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation." ACM Symposium on Interactive 3D Graphics and Games (I3D), pages 145-152, 2013.
Kan Chen, Henry Johan. "Real-time Continuum Grass." IEEE Virtual Reality (VR), pages 227-234, 2010.
Teaching
Teaching Modules
Computer Science in Real-Time Interactive Simulation, BSc (Hons)
- CSD3130 - Algorithm Analysis
- CSD3156 - Mobile and Cloud Computing
- CSD4400 - Capstone Project
- CSD4901 - Integrated Work Study Programme
Computer Science in Interactive Media and Game Development, BSc (Hons)
- CSD3130 - Algorithm Analysis
- CSD3156 - Mobile and Cloud Computing
- CSD4400 - Capstone Project
- CSD4901 - Integrated Work Study Programme
Information and Communications Technology (Software Engineering), BEng (Hons)
- ICT2105 - Mobile Application Development
Computing Science, BSc (Hons)
- CSC2007 - Mobile Application Development
Past
- CSD2180 - Operating Systems
- INF2002 - Human Computer Interaction