Applied Research
Technical Skills
- Computer Graphics (Real-Time Rendering, Photorealistic Rendering), Virtual Reality
- Multimedia, Computer Animation, Geometry Processing, Image Processing, Game Technology
- Computer Vision, Augmented Reality
Publications
Journal Papers
H. S. Seah, B. Tandianus, Y. Sui, and Z. Wu, Expressive B-spline curves: a pilot study on a flexible shape representation, in International Workshop on Advanced Imaging Technology (IWAIT) 2022, Apr. 2022, vol. 12177, pp. 4043. doi: 10.1117 / 12.2626063.
B. Tandianus, H. S. Seah, K. T. Ng, D. Sim, and Y. W. Yeap, CAVRoom: scalable online multiplayer and multiplatform sandbox, in International Workshop on Advanced Imaging Technology (IWAIT) 2021, Mar. 2021, vol. 11766, p. 1176606, doi: 10.1117/ 12.259 0204.
B. Tandianus, H. S. Seah, L. Wang, and C. K. Quah, " Integrated and scalable augmented reality multiplayer robotic platform", in International Workshop on Advanced Imaging Technology (IWAIT) 2020, 2020, vol. 11515, pp. 207 210, doi: 10.1117/ 12.2566243.
B. Tandianus, S. Hock Soon, V. Tuan Dat , and P. Anh Tu, " Efficient Scheduling for Dynamic Streaming of 3D Scene for Mobile Devices" , IWAIT-IFMIA 2019, Singapore, 2019.
L. Wang et al., "Multi-View Fusion-Based 3D Object Detection for Robot Indoor Scene Perception", Sensors, vol. 19, no. 19, p. 4092, Jan. 2019, doi: 10.3390/s19194092.
L. Wang, R. Li, H. Shi., J. Sun, L. Zhao, H. S. Seah, C. K. Quah, B. Tandianus, " Multi-Channel Convolutional Neural Network Based 3D Object Detection for Indoor Robot Environmental Perception" , Sensors, vol. 19, no. 4, p. 893, Jan. 2019.
B. Tandianu s, C. T. Huynh , J. Qiu, Q. Chen, F. Lin, and H. S. Seah, "GPU renderfarm with integrated asset management & production system", Poster in GPU Technology Workshop South East Asia 2014.
B. Tandianus , H. Johan, H. S. Seah, and F. Lin , "Spectral caustic rendering of a homogenous caustic object based on wavelength clustering and eye sensitivity", The Visual Computer. pp. 1-14, October 2014.
B. Tandianus, H. Johan, and H. S. Seah, "Caustic object construction based on multiple caustic patterns", in Journal of WSCG, 20(1):37-46, 2012.
B. Tandianus, H. Johan, and H. S. Seah, " Real-time rendering of approximate caustics under environ mentilluminat ion" , in Entertainment Comput ing , 3(4):129 - 141, 2012.
A. Gupta, S. Mandavalli, V. J. Mooney, K.-V. Lin g, A. Basu, H. Johan, and B. Tandianus, " Low Power Probabilistic Floating Point Multiplier Design" , in VLSI (ISVLSI), 2011 IEEE Computer Society Annual Symposium on, 2011, pp. 182-187.
Conferences
B. Tandianus, S. Hock Soon, V. Tuan Dat, and P. Anh Tu, " Cloud-Based Dynamic Streaming and Loading of 3D Scene", in 2018 International Conference on Cyberworlds, 2018, pp. 409414.
B. Tandianus, H. Johan, H. S. Seah, and F. Lin, " Accelerated GPU-based spectral caustic rendering", Poster in GPU Technology Conference Asia South 2015.