Programme Overview
The Bachelor of Arts in User Experience and Game Design is a multidisciplinary degree that combines coursework in user experience design theory, the humanities, and social sciences to equip you with the skills to create meaningful and engaging interactive experiences.
As a student, you will be enriched with the technical and aesthetic principles that make interactive experiences intuitive and engaging, as well as the tools and processes that designers use to implement, test and refine their ideas in a real-world production environment. You will become a highly skilled design expert, capable of merging writing, visual communication and the social sciences into stunning games, user interfaces and other interactive experiences.
Curriculum
The programme focuses on the following subjects:
- Game design and development, including game mechanics and history, design documentation, scripting and programming, 2D and 3D level design, character design, playtesting, interface design, product management, and team game project implementation.
- The humanities and arts, including writing, psychology, film, audio, architecture, drawing, and 2D and 3D art, with the option to study advanced topics in these areas.
- Foundational math and science courses, including the fundamentals of scripting languages, mathematics, and physics.
Learn more about the Bachelor of Arts in User Experience and Game Design programme offered by DigiPen (Singapore).
Internship
Students can choose to opt for an Internship in their 10th and 11th trimesters. An internship is any carefully monitored work or service experience in which an individual has intentional learning goals and reflects actively on what she or he is learning throughout the experience. It is usually a professional activity under general supervision of an experienced professional and in a job situation, which places a high degree of responsibility on the student.
Overseas Immersion Programme
The Overseas Immersion Programme (OIP) is mandatory for students in the BA in User Experience and Game Design program. Students will study for one trimester at DigiPen Institute of Technology’s U.S. campus in Redmond, Washington, attending lectures, labs, and industry seminars. Students will interact with American professors and mentors while experiencing life in a different culture with their overseas peers.
Career Options
- VR/AR Developer
- Product Manager
- Technical Designer
- Software Developer
- Application Developer
- Game Designer
- User Experience/User Interface Designer
Programme Structure (AY2025/26)*
Module Title | Credits |
---|---|
Introduction to Design Process | 7 |
Principles of Interactive Design | 7 |
Introduction to Psychology | 5 |
Introduction to Computer Technology & Programming | 7 |
Introductory Probability and Statistics | 5 |
Introduction to Digital Production | 7 |
Game Design Process | 5 |
User Experience Design 1 | 6 |
Cognitive Psychology | 5 |
Storytelling | 5 |
Scripting Languages | 5 |
Project 2 | 7 |
System Design 1 | 5 |
User Research 1 | 5 |
Programming Foundations | 7 |
Pre-Calculus with Linear Algebra and Geometry | 7 |
Project 2 (cont.) | 7 |
Level Design | 7 |
Game Design 1 | 5 |
Advanced Scripting | 5 |
Introduction to Applied Math and Physics | 5 |
College Success for Designers | 1 |
Game Design 2 | 5 |
Game Feel | 5 |
Art Processes | 5 |
2D Raster Graphics for Designers | 5 |
Project 3 (Part 1) | 7 |
Game Design 3 | 5 |
User Research 2 | 5 |
Introduction to 3D Production for Designers | 5 |
Fundamentals of Music and Sound Design | 5 |
Project 3 (Part 2) | 7 |
Integrated Digital Design | 5 |
Professional Communication | 5 |
Career and Professional Development | 5 |
Project 3 (Part 3) or Project 4 or Internship | 8 |
Project Management | 5 |
Project 4 or Project 4 (cont.) or Internship 1 or Internship 2 | 8 |
* The programme structure is subject to change without prior notice. SIT regularly reviews its curriculum to ensure that it remains industry-relevant and prepares our students for the evolving needs of industry.
Eligibility and Exemption
All full-time diplomas awarded by the five local polytechnics
Applicants who are not graduates from a Polytechnic in Singapore, but have completed a formal 12th year education equivalent to A-Levels, are eligible to apply for the following degree programme at SIT
Students who have relevant post-secondary qualifications may complete SIT-DigiPen (Singapore) joint degree programmes within seven semesters. To be eligible for the credit transfer, students must successfully satisfy the following criteria:
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The course(s) being evaluated must be taken at a bona fide, legitimate institution recognised and approved by a regulatory authority that oversees the educational system in the country where the institution is. These courses must appear on official transcripts from the institution. The final decision regarding the transfer credits remains at the discretion of DigiPen (Singapore).
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The course(s) must be comparable in academic quality to DigiPen (Singapore) courses including the number of credits or contact hours. The application will be denied for courses not meeting this standard.
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Transfer credit will be considered for courses in which the grade of “B -” or better is recorded. “Credit” or “Pass” grades will not be accepted for transfer credit.
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Course(s) transferred to a student’s major may also require a validation examination in order to be accepted.
The actual number of credits may vary from one student to another depending on the individual course work completed. Any course(s) not transferred must be completed within the duration of the programme.